anyway.



thread: 2009-06-15 : Lazy Play vs IIEE with Teeth

On 2009-06-17, Emily wrote:

Yes, that's makes sense. I'm looking for more detail.

Contrast Dogs in the Vineyard, where if you don't say in detail what your character does, the other player asks you and waits patiently for you to answer, because she needs to know. She can't decide what to do with her dice without knowing. Dogs in the Vineyard's IIEE has teeth, it's self-enforcing.

Why does the other player wait? Why can't they ignore what you say?
What about what you narrate dictates different things about what dice they will use?
What happens in the fiction if you mumble through your roll, what happens in the mechanics?
How are all the stages of iiee made integral in Dogs?



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":