anyway.



thread: 2005-06-16 : Craft and Innovation

On 2005-06-16, Jay Loomis wrote:

D-oh! Again, I am not clear enough. Me write bad.

What I mean is that trying to encorporate *all* of the theory that you learn into your game will drive you nuts and keep the game from ever happening. By all means, think about theory. And focus on an aspect or two of theory when making each game. The danger that I see is in thinking that you *must* make the most ultimate cutting-edge game your first go out. 'Cause it's not gonna happen.




 

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