anyway.



thread: 2009-06-17 : Secrets

On 2009-06-17, majcher wrote:

Maybe I'm misunderstanding your primary point above, but it seems to me that there can be genuine secrets that are absolutely a concrete part of the game's fiction, without the entire group's full knowledge. So, say, we have a game where every player is a witch, but one or more of the characters secretly work for the Inquisitors or whatever, and the traitor's identity is only known to that player and the GM. (Or just that player, if the game is GMless, and uses some card mechanic or something to nail down who is the Inquisitor.) There is a secret piece of knowledge that is not just hinted at or planned for, but firmly established in the fiction.

I know you say "knowledge and assent", and I can see that could mean that the entire group acknowledges that there is a traitor, someone in the group is that traitor, and play proceeds accordingly with that communal knowledge. I don't think that's what you're getting at, but I could be wrong. Thoughts?

(Almost everything else, though, right on.)



 

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