thread: 2009-06-15 : Lazy Play vs IIEE with Teeth
On 2009-06-18, Vincent wrote:
Oh lord. No, no they weren't.
Dogs in the Vineyard, for instance, is pure 100% conflict resolution.
I agree with you that there's been an unfortunate fad in indie design away from our characters' concrete actions, and that some people - even some designers - have associated it with conflict resolution vs task resolution, but they're mistaken.