anyway.



thread: 2009-06-15 : Lazy Play vs IIEE with Teeth

On 2009-06-18, Vincent wrote:

Oh lord. No, no they weren't.

Dogs in the Vineyard, for instance, is pure 100% conflict resolution.

I agree with you that there's been an unfortunate fad in indie design away from our characters' concrete actions, and that some people - even some designers - have associated it with conflict resolution vs task resolution, but they're mistaken.



 

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