thread: 2009-06-17 : Secrets
On 2009-06-20, Simon Rogers wrote:
One aspect not so far discussed is partially shared secrets. There is no one shared fiction. Two players may know a secret about each other's chracters, or all but one might know something. Games where secrets are revealed after play change the nature of the shared fiction. In Fear Itself, for example, a character's madness can be simulated by the behaviour of the other players. Even if secrets are not explicitly revealed, they can certainly have an impact on the shared fiction.
As for shared fictino vs player experience, the reason that most of us have really enjoyed long campaigns with the same people is that more and more of the game is based on a shared fiction rather than a private vision - there is far less meta discussion and ironing out of differences, and far more getting on and playing, all with the same idea of what is going on.