anyway.



thread: 2009-06-17 : Secrets

On 2009-06-20, Vincent wrote:

Cool.

So Betty comes back into the room, and she has her character do things, and the other players have their characters do these weird paranoia-simulating things to hers.

After a while of this, Betty realizes suddenly that her character's paranoid, right? At that moment, it's like I've been saying all above: Betty has this opportunity to assent to "your character's been paranoid all this time," or to refuse to assent to it. Since everybody's been setting it up so well, she's quite likely to assent to it - "holy crap I'm paranoid! This is awesome! Hooray!" But if she refuses, it's probably going to be a game-ending blow-out - it won't be like "nah, my character's not paranoid, I stand by her perceptions as real," it'll most likely be like "this game sucks and it sucks retroactively and you're all stupid jerks." That's my guess, yeah? And the longer her character's been paranoid, the more likely she is to assent to it OR explode.

So the question is: before Betty realizes that her character's paranoid, is her character's paranoia a secret or a plan?

Simon, am I basically right about all this?



 

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