anyway.



thread: 2009-06-15 : Lazy Play vs IIEE with Teeth

On 2009-06-22, Abkajud wrote:

On further reflection, I'm realizing that there is no structure to what's at risk in the game mechanics I've been working on - not like Dogs, anyway. There's a loose, figure-it-out kind of method in place at present; also, I've been focused mainly on getting people to admit what they want to happen if they *win*.
Getting folks to be creative with what happens if they lose seems like a bit much at the moment.



 

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