anyway.



thread: 2009-06-22 : Secrets: the Smelly Chamberlain

On 2009-06-22, Vincent wrote:

Adam: "The example you give is interesting because the players have assumed that the GM must go along with them for some reason. Perhaps they feel that majority rules, or that the GM has accepted their input into the fiction about opening windows and stuff so she's validated their contribution." [my emphasis]

I've been calling it "setting up." The players are setting the GM up to go along with it when it finally comes out. The better they set the GM up, the more likely the GM will be to go along.

(I chose this example, yes, because it's counter to the systemic authority in play. I can say more about that later if anybody's interested.)



 

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