anyway.



thread: 2009-06-22 : Secrets: the Smelly Chamberlain

On 2009-06-23, Moreno R. wrote:

@ Bruce (and Marco)
But what happen when, for some reason, in the fiction it become NECESSARY to define the Chamberlain's smell?

Who decide it?

And what if the GM decide that the Chamberlain smells of rotting flesh, but player 2 simply forget about it and go on imagining, after a couple of sessions, that the chamberlain smells of Vanilla?

What if the Chamberlain is a potent Archmage, able to push planets with a mere gesture, but player 2 during the game think about a movie he had seen the week before, mix and match the characters, and begins to imagine the Chamberlain as a buffoon without any power?

What if player 2 forget an entire continent on the other face of the game planet? The Continent is still there for the game, or it appear and disappear when player 2 speak?

There is difference between the things that Player 2 imagine THAT HE DON'T SHARE WITH ANYONE AND NOBODY OTHER IMAGINR, that contradict what other people said during the game, and what he imagine will catch the following day when he will go fishing?

What he imagine (or remember) influence his actions in the game, but what he did eat at lunch influence the game, too (too much food—-> lethargic players). If "influencing the game" is enough, the beer he did drink ten minutes before is part of the SIS?

I think that all this talk about "imagination of the players" is myddying the waters. The SIS has nothing to do with what the players are IMAGINING. The SIS (Shared ImaginED Space) is what the players IMAGINED some time ago, and the SHARED. After they shared it, what they imagine or remember about it don't change it. The act of sharing, of telling, "fix" it in that state.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":