anyway.



thread: 2009-06-22 : Secrets: the Smelly Chamberlain

On 2009-06-24, Simon Rogers wrote:

In that case, Outcomes 2 (the GM reins it in), 3 (the GM fights, the players relent), or 4 (they never reconcile it, but so what) seem most likely to me

I'd prefer and expect outcome 2.  I can't believe outcome 4 would happen - that's the really fucked-up one. I think I lack experience in this kind of roleplaying group, though, so this is just anecdotal. I just this example is like moving someone's counter in Monopoly as a joke. It could all end in tears if someone takes it seriously.

My old group go through an ostensibly anti-authority ritual at the beginning of games. "Hands up who likes the GM?", everyone starts to raise them, then sticks them right under the table. If anyone introduces the to indie games it will be like introducing the Yanomami to a Western lifestyle.

Wee, I'm enjoying this!



 

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