thread: 2009-06-15 : Lazy Play vs IIEE with Teeth
On 2009-06-25, Paul T. wrote:
I hope this isn't too off-topic, Vincent, but I have a quick question. You said:
"Dogs in the Vineyard [...] is pure 100% conflict resolution."
The way I've been playing it is, if you Raise with some attempt to do something (a task), and I Take the Blow, that task has succeeded. For instance, if you say "I jump out the window", and I Take the Blow, you've jumped out the window, no argument.
Am I picking a nit that's irrelevant to this or am I misunderstanding the Dogs rules?
(By the way, I really like this post of yours. Excellent game design advice, and I plan to get some serious mileage out of it. Thanks!)