On 2009-06-25, Vincent wrote:
"A raise is something your opponent can't ignore" means that every action you have your character take is a move in a conflict.
It's not that tasks and conflicts are incompatible, mutually exclusive, in the Big Model. It's a matter of "do your rules resolve conflicts, or do they resolve only tasks?"
Playing by most conflict resolution rules - well, most except for the I—E ones - of course you'll establish what your character does successfully, and unsuccessfully. You can't resolve a conflict between characters without establishing what they DO.
If I haven't managed to explain myself here, ask again!