anyway.



thread: 2009-06-24 : Rock of Tahamaat, Tyrant of IIEE

On 2009-06-25, Vincent wrote:

Ben: Well, by the book, you have to have concubines "by the twenties and fifties." You have to have multiple fifties.

You could make a case that 51 concubines would give you multiple fifties: the fifty excluding concubine #1, the fifty excluding concubine #2, the fifty excluding concubine #3... - so, in that case, at least 51.

Personally, though, I think that's nit-picking. I take the text to mean that you must have multiple discrete fifties of concubines - 100, 150, 200, 250... - so, at least 100, or pff, say I. Pff to you, alleged "space tyrant."

Guy: I see it the opposite way, actually, quite strongly. Rock of Tahamaat's player is precisely the same as all the other non-GM players in every way that matters. The GM takes input from every character's actions, including Rock of Tahamaat's, and uses it to set scenes; the GM's responsible for overseeing every character's actions, including Rock of Tahamaat's, and making their effects real in the game's fiction.

Rock of Tahamaat acts at a different scale in the game's fiction than the other characters do, but Rock of Tahamaat's player acts at the same scale as the other players (except the GM). She says what her character does, and abides by the GM's arbitration and the results of the game's rules.

The GM's job in this game is as crucial as the GM's job in Dogs in the Vineyard. Try to share it out, try to have every player do a segment of it, and you'd be better off designing a new game from scratch.



 

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