anyway.



thread: 2009-06-22 : Secrets: the Smelly Chamberlain

On 2009-06-25, Simon Rogers wrote:

Vincent:

That sounds right. I am finding this helpful as a practical way of thinking about gaming with secrets, and designing for them. I remember one game we played where the GM gave one player an important secret, and he just absolutely wouldn't give it up, even though the rest of us needed it. A secret as a plan for gradual revelation would have been much, much better.



 

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