thread: 2009-07-13 : How About Some Q and A
On 2009-07-14, Adam Dray wrote:
"Right, there's no IIEE, because there's no character."
This probably isn't the thread for it, but I don't buy it. I mean, I have to buy it, because that's the definition of IIEE. I just think IIEE structure applies just as well to non-character stuff that you're trying to get into the fiction, so the character/not-character distinction is meaningless.
I don't really see much distinction between a player stating that her character wants to do X and a player stating that she wants Y to happen in the fiction (where Y = character does X).
Is there some critical bit I'm missing that makes IIEE not at all useful for non-character stuff?