anyway.



thread: 2009-07-13 : How About Some Q and A

On 2009-07-14, Vincent wrote:

Adam: Nothing is in the SIS until Effect is resolved, right?

Player's Mind—> Intent—> Group—> Initiation—> Execution—> Effect—> SIS

Oh no, no, quite the opposite. The character's intent is settled in the fiction, then the character's initiating her action is settled in the fiction, then the character's executing her action is settled in the fiction, and finally the effect of the character's executed action is settled in the fiction.

I mean, it depends upon your game's rules, but in Rock of Tahamaat, when Iana of the Family Lark starts up the tower, she's started up the tower, we don't wait to find out whether she makes it through the window before we agree that she's on her way up.

I don't really see much distinction between a player stating that her character wants to do X and a player stating that she wants Y to happen in the fiction (where Y = character does X).

Don't see much or don't see any? If you see that one is a statement about what's currently happening in the game's fiction, and the other is a statement about what the player hopes will happen in the game's fiction soon, you see the distinction that matters.



 

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