anyway.



thread: 2009-07-13 : How About Some Q and A

On 2009-07-15, Ben Lehman wrote:

This is an old one, but I was rereading it recently.

I think you're probably with me on that role-playing games can change someone's life (this isn't exceptional: it's the case with any art.) If you're not stop here.

And probably if I say "they can change people's lives for better or for worse" you'll be okay with that, too.

So what's the responsibility (not in terms of blame, but responsibility) there in terms of us as designers, and of us as players? Do we have a responsibility to try to change lives positively instead of negatively? How?



 

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