anyway.



thread: 2009-07-13 : How About Some Q and A

On 2009-07-15, Arturo G. wrote:

Vincent said: "The game - as any well-designed game should - tells you what to resolve. That's how you know whether to resolve a thing in one go, or more than one go, or as only a step in one go. Make sense?".

Well. I think the players may still decide when a given situation is worth to go through resolution, or to be divided into several connected ones. Depends on what they consider is worth of resolution; what kind of complications they think that could have consequential impact on the fiction.

I'm not sure if in some cases we will be just skipping the written rules, changing the system, or overusing it.

I think I remember a explicit text in Universalis (1st edition) saying that each group finds its own standard about the minimum grain of detail that is associated with a resource/coin spending.

Is not happening the same with resolution?



 

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