anyway.



thread: 2009-07-13 : How About Some Q and A

On 2009-07-17, Bwian wrote:

RE: in-the-middle

How would you classify a resolution method where:
- someone introduces the Intent and then
- a die roll decides who narrates the rest (iIEE)?
- The range of possible motives, methods or outcomes is not discussed in detail, but the rules explicitly determine how the die roll selects a narrator.

There are three players:

Player 1: 'Badsea wants to enchant the fishwife, so she falls into a deep sleep'

Player 2: 'OK.  Roll a die. '1-4' Bob [player 3] gets to say what happens, '5-6' I do.  But nobody gets more than 1 minute to narrate, either way.'

Player 3 [Bob] & Player 2 together: 'Cool'

The die is rolled. '5'

Player 2: 'Oh, bother.  Hang on.  Ummm.  He is about to zap her with his hell-glance.  But he stops.  Peering closer in the flaring firelight, he sees a faint silvery shimmer in her pupils.  She is already under some kind of spell.'

Is that FitM?

a) Because none of the participants has an explicit idea of the range of likely outcomes in the game world at the instant the die is rolled?

b) Because Player 2 hadn't yet decided what to say if the die fell his way?  I.e. a salient decision remained to be taken.  Or is this not a salient decision?

Is it FatE?

a) Because they know before the die was rolled that either 'Bob' (on a '1-4') or 'Sue' (on a '5-6') would narrate.  I.e. the only salient decision is 'who narrates'?

b) Because there is nothing more to be done with the die after it is rolled?

c) Because there are no player-world decisions (no more 'rules to be consulted/ tested') after the die roll?

Or is it just a bad example?

I guess my main question is about game-world vs. player-world.

Curious

Bwian



 

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