anyway.



thread: 2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests

On 2009-07-28, Vincent wrote:

Roger: Huh. How about that?

Bwian: Thanks!

Of course both games are bigger than these little sketches, with lots more moving parts. In both games, even entering into these systems has other criteria, consequences and risks, so no, they aren't at-will resource generators for the players.

It's also significant that in both games, the resource you get - fallout in Dogs, Xs in Poison'd - isn't straightforward. It's not plain bonus dice to be used any time in the future, for instance; it's itself an uncertain investment.

So look at it broadly, and the thing I want players to do - go along with each other, in this case - I make a little bit risky, rewarding but uncertain, not quite inside their control. It's not a bribe, it's not a given, it's tempting.

Naturally, being tempted is way more fun than being bribed.



 

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