anyway.



thread: 2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests

On 2009-07-28, Vincent wrote:

Sydney: It gives you Xs, which you can spend to buy bennies in your next fight, or to kill NPCs without a fight. You roll to find out how many Xs, and it may be 0.

It also lets you preserve your existing Xs, which you can't do if you fight back.

(So if you really want someone to endure duress, hit them when they already have a lot of Xs they've been saving for something better than fighting you.)

Tim: A similar thing, but not the same thing. The rules for negotiating consequences in the Wicked Age let the players reconcile their interests, if they want, but don't so much tempt them to.



 

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