anyway.



thread: 2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests

On 2009-07-28, Carsten wrote:

"Again, the rules give me the opportunity, with benefits, to align my interests with yours against my character. My character wishes they didn't! All he gets out of it is kicked to hell and his arm broken. But at this moment, nobody cares what he wants, we're both together and enthusiastic about his suffering."

Is this still roleplaying, as in portraying a character?

I'm not saying that not doing this immersion thingy makes a bad game, but this really sounds more like a story game. it's surely true that thinking outside the POV of your character can make for a better story, a better game.

However, this is what us primitive standard roleplayers would call "metagaming". There are some who would say metagaming entails not roleplaying. If a character is just another playing piece, he can be used to tell stories, but why insisting on calling it a roleplaying game and pretend one is doing essentially the same as in (gratious example) D&D. (Biwan also elaborates on this)

So why lumping it all together under roleplaying? Story games contain RPG elements in much the same way RPGs contain wargaming elements. But RPGs are not wargames (or are they ?). So are story games still RPGs?



 

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