thread: 2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests
On 2009-07-28, Sydney Freedberg wrote:
On a somewhat similar, and perhaps equally fruitless, note: do the Xs—their gain, loss, and use—"simulate" anything, the way the Conflict->Fallout->Traits in "Dogs" arguably "simulate" how experience can change people?