anyway.



thread: 2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests

On 2009-07-28, Sydney Freedberg wrote:

On a somewhat similar, and perhaps equally fruitless, note: do the Xs—their gain, loss, and use—"simulate" anything, the way the Conflict->Fallout->Traits in "Dogs" arguably "simulate" how experience can change people?



 

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