anyway.



thread: 2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests

On 2009-07-28, Vincent wrote:

Sydney: Yes? Maybe? Sure.

When you have a lot of Xs, you feel invincible, and for me that bleeds over readily into my experience of my character. I'm walking the deck and my arm's bound up and my face is bashed in but I have this look in my eyes and there's nobody but steps quick to get out of my way.

It's significant that in the game, the worse violence your character's suffered, the more violent your character is. Quite straightforwardly: you have a stat called "brutality," and you go down a list of things your character might have suffered, like branding and impressment and attempted murder, and for each one, if your character's suffered it, you get +1 brutality. You roll brutality when you attack someone who doesn't expect it or who's at your mercy, and if your brutality is your high stat you roll it in every fight. That's simulation: suffering violence can make people more violent themselves.

So yeah. Enduring duress to get more effectively violent picks right up from that, carries that simulation forward into play.

Does that make sense, or should I try again?



 

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