anyway.



thread: 2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests

On 2009-07-28, Vincent wrote:

Carsten: Sure, my pleasure.

More (probably fruitless) supporting argument:

I can't share my character's experience of his arm snapping - I mean, I'm sitting at the table with my friends, my arm feels fine - so no matter what rules we play by, I'm distanced from my character's experience at that moment.

Making that moment of distance into a moment of enthusiasm, instead of a moment of reluctance, means that later on, when I can share my character's experience, I do, and the fact of his broken arm contributes then.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":