anyway.



thread: 2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests

On 2009-07-28, Joshua A.C. Newman wrote:

Yeah, it is.

So, the Poison'd question is, "Will you(r character) take this abuse?"

For the character, the question might be yes because they want to make the abuser feel guilty. Maybe they want to show they can be tough. Maybe they know their character can't win and says they fight back impotently. Maybe they didn't see the other guy coming.

For the player, it might be yes because they want the Xes or they want an excuse to rape the abuser later. Maybe they want to see what happens when the character gets fucked up. Or maybe they want exactly what the character wants or wants the character to be limited by the their fictional factors.

So, that's why I like it.

It's not right for this, though. It's close. I *love* temptation and bribe systems. I'm just concerned about that difference in motives.

Maybe we'll try it tonight and see how it goes. It means getting coins for stuff other than exploration of the setting, but it's getting coins for exploring the character, so maybe it's OK.

I dunno. I'm leery. It seems too easy.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":