anyway.



thread: 2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests

On 2009-07-28, Vincent wrote:

J: I know why it seems too easy! It's because your coins aren't good yet. They aren't themselves an uncertain investment, and they need to be. That means more subsystems, and more interesting interactions between subsystems.

(Also because you're flirting like crazy with I—E resolution, and solving this problem doesn't solve that one.)



 

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