anyway.



thread: 2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests

On 2009-07-28, Vincent wrote:

More for you, J! I hope you're into this like I am.

You say, for the World Player: Faithfully represent the actions of World Characters according to their natures as they evolve, erring on the side of evolution and flexibility according to the active fiction.

Poison'd says, for the GM: Have your NPCs try to kill the PCs like crazy. Bay for their blood like starved and murderous hounds.

Of course Poison'd's rules aren't right for Xenon! Poison'd needs rules for when an NPC's intent upon killing the PCs like crazy. Xenon needs rules for when an NPC acts on her evolving nature.

In Poison'd, you go into danger, you endure duress, you attack someone helpless, you do something sneaky, you fight, and you make bargains with people who'll betray you. In Xenon, you need a whole different list of the things you do.

(This is how you solve your I—E problem, by the way. You list the things characters DO, not the things characters try to accomplish.)



 

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