anyway.



thread: 2009-07-13 : How About Some Q and A

On 2009-07-29, Vincent wrote:

Not always. The real problem is one of raises and sees in pursuit of the stakes. The player and GM should both take the sides that allow them to make effective, sensible raises and sees.

Player: I hope I learned to stop swearing.
Player takes the side of not swearing, GM takes the side of swearing. They roll; player's up first.
Player: [pushing forward two dice] I ... uh. Um. I don't swear? What's my raise here? Uh. I hit my finger with a hammer but I don't swear. Okay?
GM: [pushing forward two dice] I block! You ... um. You ... don't hit your finger?
Player: [frowning]
GM: Anyway my raise. [pushing forward 2 dice] You totally swear.
Player: But.
etc, awkwardly, until fin.

-vs-

Player: I hope I learned to stop swearing.
Player takes the side of swearing, GM takes the side of the forces trying to teach the character to stop. They roll; player's up first.
Player: [pushing forward two dice] I hit my finger with a hammer. Dang a blang! Pigsteeple! Rowr my bazzle!
GM: [pushing forward two dice] I block. You get half a word out your mouth and Brother Elias is on you. [pushing forward 2 dice] He punches you in the eye.
Player: [reversing] You mama-borrowing wastrel brimhouse!
etc, far less awkwardly, until fin.

Again, if it doesn't make immediate sense during character creation, the thing to do is go back and revise the stakes until you get something you can both comfortably roll on.



 

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