thread: 2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests
On 2009-07-29, Carsten wrote:
Joshua Newman:
I am trying to build my own litte RPG theory based on a more historical and design pattern apporach rather than
the strong social focused therapeutical intent of the Big Model. Within my own intent used a specific meaning for
"roleplaying". Through Vincent's explaination I realzed that his definition for roleplaying is more general than
mine. I'm sort of rethinking my terminology now.
With Protag vs. World player you describe the difference I implied pretty well. However, I'd like to add hat the
world play often involves information and considerations not available or irrelevant to protag play. In fact
I think these informations and consideration even break protag play, which is the experience I want my players
to have.
I hasten to add that my idea is not the best or even most correct one.
I want to write more about this, especially in the light of vincents scenod "fruitless" argument, but I have to go now. I try to continue asap.