anyway.



thread: 2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests

On 2009-07-29, Josh W wrote:

:) The if in that sentence is a big one!

Seriously, I'm interested by your "hundred ways"; when I design this way it's all too easy to think you know what everyone will want and you've got all the angles covered. What's been your experience in it going pearshaped? Because that experience would be pretty valuable for future design.



 

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