anyway.



thread: 2009-07-26 : Very Briefly about Authority

On 2009-07-30, Christian Griffen wrote:

So hey, as a note to my group "drifting" PTA—we're not actually abandoning or changing the rules.  We're leaning more on some rules at the expense of others.  That is, we're using the conflict resolution rules fewer times and rely on the other effects of Screen Presences, Issues, and Scene Framing more. I haven't made that point very clearly, but I think that we (or maybe just I) have put so much emphasis on resolution mechanics in the past few years, while there are so many structuring mechanics that can be equally as important (like the aforementioned in PTA, or Futures in Ribbon Drive).

In other words, a game that doesn't have a task or conflict resolution mechanic isn't necessarily just freeforming. Don't you think?



 

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