anyway.



thread: 2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests

On 2009-07-30, Eero Tuovinen wrote:

Vincent: I but skimmed the resulting fine discussion, but what I'd really like to hear more about from you is this:

"It's in your best interests as a player to get some fallout."

A reply here or its own post, but that's what interests me, due to how much of the Solar System revolves around the issue.

Thus: why is it the best of interest of the player in Dogs? Is it because you assume that the player has a character identification motivating him? Or is it because he can't participate in the game without gaining fallout? Or something else? Feel free to expand the explanation to other games if you'd like.



 

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