thread: 2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests
On 2009-07-31, Joshua A.C. Newman wrote:
Hack?
Ben, it's of benefit to me, the player, because it gives me dice for when I, the player, care about the outcome more than the current outcome of taking the blow.
As a character, I might be waiting for my moment to strike or something. But it's really a player advantage. I mean, the character just *took the blow*.