anyway.



thread: 2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests

On 2009-07-31, Joshua A.C. Newman wrote:

Hack?

Ben, it's of benefit to me, the player, because it gives me dice for when I, the player, care about the outcome more than the current outcome of taking the blow.

As a character, I might be waiting for my moment to strike or something. But it's really a player advantage. I mean, the character just *took the blow*.



 

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