anyway.



thread: 2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests

On 2009-07-31, Vincent wrote:

Eero: "Thus: why is it the best of interest of the player in Dogs? Is it because you assume that the player has a character identification motivating him? Or is it because he can't participate in the game without gaining fallout? Or something else?"

Serious business, that question. This is way too short an answer:

It's because of the player's role in the creative agenda the game's designed to fulfill. I assume that the player's interest is to do her part.

So in both of those games, as a player your part is to give your character full expression, according to your character's internal integrity, with special attention to the long view. Both fallout in Dogs and Xs in Poison'd let you take the long view of your character's internal integrity, without making you a chump.

In Dogs, the long view of your character's internal integrity is that your character won't do this work and remain unchanged by it, so that's how fallout works.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":