anyway.



thread: 2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests

On 2009-08-04, Bwian wrote:

Hi Vincent

Happy to move on any time...

Both of the examples at the start of this thread are of the general type "I'm OK that my character loses out this time, because I get something I can use later on.'

What (if any) other general methods built into game mechanisms are you aware of for 'reconciling the players' interests'?

Cheers

Bwian



 

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