anyway.



thread: 2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests

On 2009-08-04, Vincent wrote:

Bwian: Good question. Most of the the mechanisms I can think of for reconciling players' interests are for potential GM-player conflicts, not potential player-player conflicts. Generally the GM's and the players' interests aren't mutual, but are compatible, so it's relatively easy to bring them into alignment. GMs' chapters are full of these kinds of mechanisms.

For example, um, let's say that in a particulare game the GM's interested in making things interesting for the characters, not in making the characters fail, while the players are interested in their characters' success. All you have to do as a designer to bring their interests into alignment is create rules that make the characters' success interesting. Then the GM's interests are fulfilled, the players' are, and there's no conflict of interests left to resolve.



 

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