anyway.



thread: 2009-07-26 : Very Briefly about Authority

On 2009-08-04, Vincent wrote:

Ralph: We're playing Universalis and Sebastian creates a character who is a young snake, and Sebastian gives this character "brave," worth 2. From that point, we're all invested in the young snake's bravery, right? Nobody needs to hold authority over it; nobody needs to use a veto stick or an it's-my-turn-to-talk stick to make the young snake act bravely. Instead of assigning authority there, the rules buy us in.

There IS an it's-my-turn-to-talk stick in the game, obviously, and I have no beef with that. That's the right solution for what it's for. It's NOT the right solution for making sure that the young snake acts bravely, is all.

...Which is, of course, why you didn't use that solution there.

Just like my games and all well-designed games, Universalis is all throughout with authority assignments, but assigning authority isn't all it does.



 

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