anyway.



thread: 2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests

On 2009-08-08, Bwian wrote:

Vincent:  You said:

create rules that make the characters' success interesting

I had never thought about it this way - neat.

Further to 'Most of the the mechanisms... [are not for reconciling] ...potential player-player conflicts'.

What do you think of the idea that the AD&D alignment rules, combined with various injunctions and advice about role playing and party composition etc. act to reduce certain types of player-player conflict?  Or that dividing functions among strongly defined character classes reduces possible conflict due to player-player rivalry?

Josh: Can you explain a 'Style points' bit further?  I don't know either system well enough to understand you.

Cheers

Bwian



 

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