thread: 2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests
On 2009-08-08, Bwian wrote:
Vincent: You said:
create rules that make the characters' success interesting
I had never thought about it this way - neat.
Further to 'Most of the the mechanisms... [are not for reconciling] ...potential player-player conflicts'.
What do you think of the idea that the AD&D alignment rules, combined with various injunctions and advice about role playing and party composition etc. act to reduce certain types of player-player conflict? Or that dividing functions among strongly defined character classes reduces possible conflict due to player-player rivalry?
Josh: Can you explain a 'Style points' bit further? I don't know either system well enough to understand you.
Cheers
Bwian