thread: 2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests
On 2009-08-08, Josh W wrote:
In short form, people pay you to influence your character, but the have to do it in a way that references your concept, so you can convince someone to do something by using the fact that their character hates a certain group, or whatever. In normal fate, I think this is reserved for GM use, but I may be wrong.