anyway.



thread: 2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests

On 2009-08-11, Vincent wrote:

Bwian: I think that most conventional rpgs try to prevent inter-player conflicts of interest by preventing inter-character conflicts of interest. It mostly works; most inter-player conflicts of interest are based upon characters' interests. It's not a suitable solution to my games' goals, though, because of how important inter-character conflicts of interest are to them.

I don't mean just Poison'd or In a Wicked Age, with all the PC-PC stabbing, either! Smaller, reconcilable conflicts of interest between PCs will contribute a lot to any game. Think how dull Firefly would have been without the conflicts of interest between Jayne, Simon, River and Mal, for instance. In my games I want those conflicts to blossom, and that means getting the players on the same page even when their characters aren't.



 

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