anyway.



thread: 2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests

On 2009-08-12, Mathieu Leocmach wrote:

The follow-up conflict mechanism in Dogs works in the same direction right ?

If I loose now on my terms, I have more chance to win later ... provided that the conflict is different enough.

  • Frontal conflict between players is not the optimum strategy
  • I have to reformulate what I really want before the next battle. So it quenches any emotional overheat.

The fight/bargain relation in Poison'd also. Fights are useful only to kill, not to get what you want. You get what you want from the others using bargains. Frontal conflict is then obviously not the optimal strategy.



 

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