anyway.



thread: 2009-04-08 : The Mechaton Campaign Rules

On 2009-08-22, Kilodyne wrote:

One of the things I keep looking into is the development of a set of additional rules that would encourage more development of fiction around some of the key individuals involved in battles.

My first ideas revolved around crating a list of pilots that could level-up after surviving a conflict. I know this has been discussed previously, and I agree that it must be done carefully to avoid some serious balancing issues. I was able to come up with a few ideas for minimizing the balancing impact, but I find tracking pilots and levels and creating fiction for that many people may become a bit tedious.

My current explorations revolve around a 'hero' system where during campaign setup each player would create a hero with a 'special power' (such as a constant +1 to HtH rolls, or maybe a one time roll 2 extra white dice, etc*) that exemplifies the standards of the army.  The presence of the hero could be balanced by an event should the hero fall in battle, something like -1 to all white die rolls until the end of the next full turn due to loss of morale. The player could choose for each battle whether or not to deploy the hero.

I haven't had much of a chance to play test this idea as I'm having a little bit of trouble getting regular games planned.  Has anyone used a system like either of these with success?

* no special powers have been play tested for appropriate balance.



 

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