anyway.



thread: 2009-09-09 : Waah

On 2009-09-09, Vincent wrote:

Like, to create a game that delivers the satisfaction of seeing a difficult process through, you can't write rules for seeing a difficult process through. You have to create a difficult process, and make it so that when it comes down to it, the group will see it through.

To create a game that delivers the thrill of coming as a group to an unspoken but strongly shared aesthetic, you can't write rules for establishing a shared aesthetic. You have to write your rules such that coming to a shared aesthetic is how the group will naturally respond.



 

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