anyway.



thread: 2009-09-09 : Waah

On 2009-09-10, Raven Daegmorgan wrote:

It occurs to me that many "subsystems" aren't delineated as such at all in indie games, despite quietly existing in actual effect; but I don't know if they are necessary to achieve complex emergent properties.

Or if those really are subsystems or just the natural results of the system interacting with people. What, exactly, comprises a subsystem?



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":