thread: 2009-09-09 : Waah
On 2009-09-10, Raven Daegmorgan wrote:
It occurs to me that many "subsystems" aren't delineated as such at all in indie games, despite quietly existing in actual effect; but I don't know if they are necessary to achieve complex emergent properties.
Or if those really are subsystems or just the natural results of the system interacting with people. What, exactly, comprises a subsystem?