anyway.



thread: 2009-09-14 : Subsystems

On 2009-09-14, Simon Rogers wrote:

There is an argument that when you remove the magnifying glass, apparently different conflicts are so similar that you can use the same abstract system. This is what was special about the Dying Earth. Having the "best six subsytems" does not necessarily mean the game will be better as an emergent property.

Also, the exception based approach gives you a global, easily understandable system which can be customised.

"Six best subsystem" games also have the negative property of requiring longer to learn and making the game more complex.



 

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