thread: 2009-09-14 : Subsystems
On 2009-09-15, Vincent wrote:
Listing subsystems is so boring! But okay. I'm going to just do my own games because I have them in my head, mostly.
Rock of Tahamaat, Space Tyrant has:
- 2 character creation systems
- resolution for Rock of Tahamaat (which includes scene setting rules)
- resolution for non-Rock of Tahamaat characters
- some end condition rules
In a Wicked Age has:
- drawing and reading the oracle
- rules for returning characters
- creating PCs
- creating NPCs
- creating particular strengths
- scene setting rules
- action sequences
- consequences (negotiating with a stick, including exhaust/injure)
- the owe list
- some stuff about the 3rd session and subsequent
Dogs in the Vineyard has:
- town creation
- character creation
- initiation
- 2 different NPC creation subsystems
- "how to GM"
- resolution (which we could further subdivide if we wanted)
- fallout (including reflection fallout)
Poison'd has:
- character creation
- ship & company creation
- NPC creation (including ships and fortresses and whatever)
- fights
- setup rolls
- bargains
- elections
- changing your pirate's stats
- deadly wounds
- cruel fortunes (one or two of which might qualify as their own subsystems entire)
- prizes
- leisure
- "how to GM"
Does that help? Ralph or anybody else, if you'd like to list your games' subsystems like this too, that'd be fine.