anyway.



thread: 2009-09-14 : Subsystems

On 2009-09-15, Ryan Stou'n wrote:

So those, plus each player's fiction-thought-bubbles, are the subsystems.

You're saying the designer needs to focus on the interactions between the different subsystems.

So for IAWA we don't care how the action rounds work on their own, we care about how they interact with
1) what Joe and Ted and I think is happening in the fiction
2) the Owe list
3) and so on

?



 

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