anyway.



thread: 2009-09-14 : Subsystems

On 2009-09-17, Chris wrote:

Usually when folks push for unified mechanics, what they're really wanting is mechanics which are easy to remember and easy to implement.

For a lot of people, this is an attempt to get something with which they can make "principled decisions with".  For some, that's because they're used to ignoring the rules of the games they've been playing with, so having a single set of mechanic steps on top of the usual GM/player roles they're used to works, for others, it's from seeing a game with a prominent system and imagining that it's the cause of it's success w/o considering the other subsystems.

Of course, the road to intuitive mechanics is usually building on currently existing skill sets for people.  Or introducing the basic skill set/principles and applying them throughout the various subsystems in a clear way.



 

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