anyway.



thread: 2009-09-14 : Subsystems

On 2009-09-17, Vincent wrote:

Poison'd is, of those of mine, the clearest example of a game that needs more than one resolution subsystem. It has three: one for fights, one for physical conflicts that aren't fights yet, and one for conflicts that aren't even physical yet. The real escalation in the game happens between those subsystems, not within any of them.



 

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